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Students are often passive agents that learn about course materials |
Our experiential learning activities require students to 1) learn course materials, 2) put them to use in a life-like scenarios, and 3) learn from their successes and mistakes. |
Students are active agents who put course material into action and then reflect on their experiences. |
Students often struggle to connect course material to their lives and world. |
Our experiential learning activities enable students to not only see – but experience – how the course material is (or was) used in the real world. |
Course material is relevant and meaningful to students and their lives. |
Teachers, limited in many ways, must often resort to ‘telling’ their students about the course material, rather than letting them interact with it. |
Our experiential learning activities are student-centered; students are autonomous players, while teachers advise and facilitate |
Students have control over their learning while teachers are able to coach and mentor their students. |
Learning tasks and assessment tools tend to focus on knowledge mastery instead of reflecting the assessment methods used in the real world. |
Students apply what they've learned to life-like scenarios, better preparing them for the performance and success measurements used in the real world. |
Learning tasks and assessment tools are authentic and performance-based, reflecting those used in the real world. |
All of these realities disengage students |
Our experiential learning activities attempt to reignite our inborn thirst to learn, cooperate, compete, and succeed. |
Everything mentioned above ENGAGES students and motivates them to learn! |