| 
      
      
      
        Students are often passive agents that learn about course    materials  | 
        Our experiential learning activities require students to 1) learn    course materials, 2) put them to use in a life-like scenarios, and 3) learn    from their successes and mistakes.   | 
        Students are active agents who put course material into action and then reflect on their experiences.  | 
      
      
        Students often struggle to connect course material to their lives and    world.  | 
        Our experiential learning activities enable students to not only see –    but experience – how the course material is (or was) used in the real world.  | 
        Course material is relevant and meaningful to students and their    lives.  | 
      
      
        Teachers, limited in many ways, must often resort to ‘telling’ their    students about the course material,    rather than letting them interact with it.   | 
        Our experiential learning activities are student-centered; students    are autonomous players, while teachers advise and facilitate   | 
        Students have control over their learning while teachers are able to    coach and mentor their students.  | 
      
      
        Learning tasks and assessment tools tend to focus on knowledge mastery    instead of reflecting the assessment methods used in the real world.  | 
        Students apply what they've learned to life-like scenarios,    better preparing them for the performance and success measurements used in    the real world.  | 
        Learning tasks and assessment tools are authentic and    performance-based, reflecting those used in the real world.   | 
      
      
        All of these realities disengage students   | 
        Our experiential learning activities attempt to reignite our inborn    thirst to learn, cooperate, compete, and succeed.  | 
        Everything mentioned above ENGAGES students and motivates them to    learn!   |